I’ve got a bit of an odd relationship with scrolling shooters, be they horizontal or vertical, I genuinely enjoy playing them, but by and large I’m ridiculously rubbish at them and often find myself covering the same area over and over again with no progression and thus end up tossing them aside. This doesn’t stop me playing them however, over the years I’ve done this with a few different releases of R-Type, Ikaruga and a few releases of Tecmo Classics, plus others, and when the opportunity arises, I usually come back for more only to leave them discarded for the reasons mentioned above. Why do I do this? Its one of life’s little mysteries, and yet here I am, with a R-Type Dimensions on PlayStation 3, sat on pause whilst I type out these thoughts and opinions in order for me to stick a number on the bottom of the screen that I feel somehow matches my undoubtedly frustrated experience of ineptitude on my behalf.
If you aren’t aware then, R-Type Dimension is a “HD re-release” of the absolute stone cold classics: R-Type and R-Type II. The bundle was originally released way back in 2009 on the XBox 360 and has, for some reason, taken 5 years to head over to Sony’s equivalent console.
R-Type challenges you with the task of navigating a set of auto-scrolling levels, shooting at anything that gets in your way and dodging anything fired in return. By rights, its not a “Bullet Hell” shooter, which means that in theory its not difficult to avoid getting shot. I say in theory for a reason, because as you have probably guessed, I’m not particularly good at R-Type or R-Type II and thus I’ve been shot down a fair number of times, despite the levels being fairly short by the standards of other similar more contemporary titles. Thats not technically true, as whilst the levels don’t fill the screen with bostacles that you can only dodge (although there are always a fair number of enemies to take down), boss fights do like to throw projectiles at you, usually whilst you try and concentrate your attention on hitting a rather small weak spot, something that my ageing brain and fingers seem to be getting even worse at that they were before.
As this is a HD pack, the visuals have been updated to include non-pixelated artwork. This, in my personal opinion, is to the detriment of the gameplay experience. Now, R-Type has never been a quick shooter, but it feels much slower when being played with its updated visuals, I thought I was imagining it at first but after getting others to play it whilst I watched we were all in agreement. Its not hugely different, but it is noticeable. The sluggish-ness doesn’t display in a kind of “slowdown” manner where the frame rate chugs along, nor does it feel less responsive, and if you were coming to R-Type completely fresh then you probably wouldn’t notice it. However, when you switch to either titles “Classic Mode”, its becomes more noticeable and I found myself pretty much sticking with the old pixelated visuals for this very reason, which to me at least, kind of defies the point of such an update.
This is Dimensions’ only real issue, the core concept of the game remains in tact and everything feels incredibly faithful. The updated visuals do make things look more interesting and colourful and its nice to see a developer giving such loving attention to classics such as this, however, the drop in speed kind of hurts it and it does throw you off your game a little if you have experience of these titles from prior versions, which if its enough for me to complain about, must be more noticeable to someone who’s really into this series and wanted the exact same game they know and love just with a new lick of paint, which in theory is the kind of customer these games are marketed at. If thats you, then you’ll find dissappointment in R-Type Dimensions, however, if you want the old game, just on a platform that you can have sat under your TV in the lounge, the Classic Mode is a very faithful version of Irems classic shooter, I just find it difficult to say “yeah, go buy this” purely because, on a whole, the full title doesn’t quite meets its brief.