Dangerous Driving

I recently discussed my love of racing games when I did a #ThrowBackThursday for OutRun 2006 and I’ve done some race reports for my attempts at racing online in GTSport. Now I have a brand new racing game to discuss, Three Field Entertainments Dangerous Driving which released earlier this week on PlayStation 4, PC and XBox One.

Dangerous Driving is one of those games thats not shy about its influences, its a pure arcade racer where racing lines and braking points are further down the list than just being outrageously fun. For those that know nothing about it, Dangerous Driving is the latest racing game by Burnout creator Alex Ward, and the pedigree shows. This is Burnout in all but name, albeit it pre-Paradise. Which isn’t a bad thing, not that Burnout Paradise was bad, it was anything but. But like Burnout was prior to Paradise, Dangerous Driving is an incredibly focused piece of adrenaline fueled gaming.

You’ll notice from the very start there’s little in the way of menu’s and options, theres a number of different events ranging from standard races, through takedown events to, my personal favourite, Heatwave mode wherein you chain boosts by using up the full boost bar up without letting go of the controller button. Whilst there’s also a number of different racing class, from Sedans,  SUV’s, Coupe’s and ultimately “Formula DD” or F1 to you and I.

The reason for this stripped back approach is that Three Fields are a tiny team of seven and they’ve put this together in a similar small space of time. Even so, ignoring the lack of polish on the front end, not to mention that theres a distinct lack of in-game music, you can see where all their efforts have gone as the gameplay is pure “in the zone” gaming, and when you are managing to dodge traffic and the persistent wrecks (every Takedown you perform leaves your opponents carcass on the road waiting to take you out on the following lap) you’ll be right on the edge of your seat, not daring to blink as chaos ensues around you.

Things aren’t perfect though. It’ll take a while to get used to the camera position and the sun glare, apparently the team had a discussion over what construes as “dangerous driving” and driving fast whilst blinded by the sun was one of the things that came up which they’ve seen fit to include here. And for what its worth, their goal of making the driving dangerous by including it has been achieved, whether or not it was a good idea is open to debate, after a while its easy to ignore most of the time but sometimes wrecking feels a little unfair due to being blinded. Likewise the chase camera is low to the ground and close to your rear bumper, it does pull back a bit when you’re boosting but its still closer than most games, again, this is a design choice based upon giving the player that sensation of speed. The front bumper cam is even lower. Cars can feel a little unpredictable at times, in particular the SUV’s. Now I’m not a rage gamer, I’ll generally turn a game off through frustration before I’m swearing at it, but Dangerous Driving has driven me close a number of times, especially when in the SUV’s and unfortunately you can progress to a different class without completing the prior one first. Which, whilst being standard progression for this sort of game historically, I can see it frustrating some. Lastly the steering sensitivity is a little high, you can turn it down in the options but at the time of writing the game doesn’t save these changes so you have to change it every time you start the game up.

These are only minor niggles though, and some are definetly done on purpose to provide a challenge for the player and set Dangerous Driving aside from the faux-arcade racers like Forza Horizon. What we have here is an excellent addition to the genre, it may or may not be the case that I’ve given it an easier time due to a lack of anything similar on current hardware, its pedigree and the developers cashing in on nostalgia, but provided this leads to Three Fields bringing us more Dangerous Driving in the future, I’m really happy to recommend that anyone looking for some balls out fun gives this a go.

 

Formats: PlayStation 4 (Version Tested), PC, XBox One
Release Date: 9th April 2019
Publisher: Three Fields Entertainment
Developer: Three Fields Entertainment

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