I’ve been sat on notes for this article for a few weeks now, but this week’s Final Fantasy VII Remake Intergrade announcement has helped me flesh it out somewhat. So, as the title says, we need to do away with system exclusivity. It’s a business practice that, long-term, makes little sense. Why reduce your potential […]
Tag: Gaming

Magic Castle: The “Lost” PlayStation-era Roguelike
One of the joys of the PlayStation era was, at least for me, the Official PlayStation Magazine. At this time I’d hoover up anything I could to do with gaming, which basically comprised of me pestering for a magazine every time we went to the shops, I’d buy a few every month, the main three […]

Games of 2020
Yes, its that time of year when everyone posts their lists of favourite things from the year, I’ve already done one for music, I won’t be doing one for books, comics or films as I’m never up to date on the goings-on in those worlds despite my love for all three, I’ve refrained from doing […]

Why inclusivity in gaming is a good thing
I’m going to tread carefully here (as a straight-white 30 something-year-old male), but this is something that I’ve committed to writing about after the artwork for Final Fantasy XIV’s patch 5.4 (titled “Futures Rewritten”). In the artwork, two of the main characters from Final Fantasy XIV Shadowbringers are depicted, I won’t go into details on […]

Inertial Drift
Never let it be said that there’s an absence of racing games that don’t take themselves seriously, I’ve now covered four very different driving games over the past few weeks and this one is probably the most unique of the lot. You see, whilst it looks like the bastard child of PS2 games Auto Modellista […]

Beating them with a stick
Earlier this week I read this interview with Final Fantasy XIV producer Naoki Yoshida, the interview itself has a lot of potentially interesting stuff for fans of Square-Enix’s MMO regarding cross-overs and is overall, a really good interview. However, my focus today is the way in which the article opens. “Despite a disastrous launch back […]

The Suicide of Rachel Foster
“Walking Simulators” are ten a penny now, a lot of developers who want to provide a narrative-heavy game that has some major emotional impact on the player use the genre to tell their story. This involves tasking the player with walking around or through a location and interacting with clues to keep said story ticking […]

Art of Rally
You wait around for ages, waiting for a non-serious or sim-lite racing game, and suddenly three come along at once. A couple of weeks back I covered Hotshot Racing, I’m yet to get an opportunity to try Inertial Drift but now we’ve also got Art of Rally, which, like Hotshot Racing, aims to take the […]

bitparade: Danganronpa: Trigger Happy Havoc (Vita)
Theres an increasingly noisey debate about what makes a game a game, with the likes of Proteus offering very little in regards to interactive elements and titles like Phoenix Wright focusing on character interaction, the past 10 years in videogames have really branched out and genuinely challenged what it is that makes us put something […]

bitparade: Surge Deluxe (Vita)
Surge Deluxe, an update of PlayStation Mobile title Surge, is a “Match-3” puzzle game from Velocity Ultra developers Futurlab. The basic premise of the game is to connect 2 or more coloured blocks in order to eventually clear each screen and move on to the next one, all with under the pressure of being on […]